home *** CD-ROM | disk | FTP | other *** search
- on exitFrame
- go(the frame)
- cursor(200)
- set the locH of sprite 2 to the mouseH
- set the locV of sprite 2 to the mouseV
- if the mouseDown then
- cursor(-1)
- go(the frame + 1)
- end if
- repeat with n = 32 to 35
- if rollOver(n) then
- set the visible of sprite n to 0
- end if
- if rollOver(n) then
- set the visible of sprite (n + 5) to 1
- end if
- updateStage()
- end repeat
- repeat with n = 32 to 35
- if not rollOver(n) then
- set the visible of sprite n to 1
- end if
- if not rollOver(n) then
- set the visible of sprite (n + 5) to 0
- end if
- updateStage()
- end repeat
- end
-